If you are trying to apply the material in Maxwell Studio then you have 2 possible approaches:Once the modeling is complete we then move to texturing and lighting. - 37MB - Freeware - Das kostenlose Google SketchUp ist eine professionelle 3D-Software zum Konstruieren von Objekten wie. Mehr Maxwell for SketchUp (Standalone) Next Limit Technologies - Shareware - mehr Info. Next Limit Technologies - Shareware - mehr Info. Maxwell for sketchup bei UpdateStar Mehr Maxwell for SketchUp.
I work mostly in Studio, but that is because I utilize everything I listed above on a regular basis. I use HDR Light Studio with Maxwell Studio (via the plugin) and can't do without it (although it's utility is limited in Arch Viz)That said, if you are only working with SketchUp models, and don't feel limited by SketchUp poly counts, then you will likely find the plugin (and MXED) to be all you need most of the time. You can stack multiple Grass modifiers easily for more complex Grass effects. Creating/editing MXM materials is a seamless process in Studio. You can compile a scene made from many different modelers/assets - which can be hard with SketchUp due to it's poor import capabilities and low performance with high poly counts.
I just find the flow of creating/editing materials to be faster in Studio.